Introducing Phage

March 27, 2007

Phage is a strategy game for 2 players, where you play against an AI (built using my game-tree search framework). The interface is a bit crude—click origin, then click target instead of drag and drop—and the featureset is somewhat limited, but it’s got the basics (making moves, undo) and I’d like it out there for people to play with.

phage.png

Previously I’ve just been re-implementing old classics (like Reversi & Connect-4), but this is completely original. After seeing some of my game-tree search work online Steve Gardner, Phage’s inventor, contacted me about creating a computer version of his game. So I did, after stalling mulling it over for about a year.

I created the core of the game logic at a hack day four weeks ago and a first stab at an interface the following weekend. A new hack day is coming up, and assuming I get the chance to hack more on Phage then, what do you think I should focus on next? A more challenging AI? Drag-n-drop of pieces? Highlight possible moves? Answers in the comments please!

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